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- ; PGL 3D object file format
- ; - Comments are precede by ";" or "#"
- ; - First line must contain:
- ; object name, number of vertices, number of polygons
- ; - List of vertices follows next:
- ; X Y Z format, one vertex per line
- ; - List of polygons follows next:
- ; color descriptor, followed by number of vertices in that polygon,
- ; followed by vertice list composing that polygon
- ;
- ; WARNING: In Blitz2 implementation color values have to be a decimal
- ; number, not a hex number which starts with 0x prefix.
- ;
-
- #BEGIN PGL
- ;
- pyramid 5 5
-
- ;
- ; vertex list
- ;
- 0 100 0
- 40 0 40
- 40 0 -40
- -40 0 -40
- -40 0 40
-
- ;
- ; polygon list
- ;
-
- ;color #verts vert1 vert2 vert3 vert4
- ;
- 16 3 0 2 3
- 16 3 0 1 2
- 16 3 0 4 1
- 16 3 0 3 4
- 16 4 3 2 1 4
-
-
- # END PLG
-